Wierd cooking bug

Im getting a wierd error when trying to cook my project its been bothering me sience version 4.18 but

I think it has to do with some thin on my project but there is no way to delete the file since is missing

because all of my blueprints are ok with no compile errors
I personaly don’t know what is happening

Ill post the file
link text

Hi Jeanc,

Your log indicates that Content/models/animations/Running/Girlbase_run_backwards.uasset is hitting an assertion in UAnimSequence:PreSave(), observe the following section from the log:

ProcessResult.StdOut:   LogCook: Display: Cooking /Game/models/animations/Running/Girlbase_run_backwards -> C:/Users/Computer Outlet/Documents/Unreal Projects/Switch_inc/Saved/Cooked/WindowsNoEditor/Switch_inc/Content/models/animations/Running/Girlbase_run_backwards.uasset
ProcessResult.StdOut:   LogOutputDevice: Error: begin: stack for UAT
ProcessResult.StdOut:   LogOutputDevice: Error: === Handled ensure: ===
ProcessResult.StdOut:   LogOutputDevice: Error:
ProcessResult.StdOut:   LogOutputDevice: Error: Ensure condition failed: !DoesContainTransformCurves() || (RawAnimationData.Num()==0 || SourceRawAnimationData.Num() != 0) [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimSequence.cpp] [Line: 371]

The assert is saying that !DoesContainTransformCurves() || (RawAnimationData.Num()==0 || SourceRawAnimationData.Num() != 0) evaluates to false for the UAnimSequnce object associated with the GirlBase_run_backwards.uasset object. Looking at the code, this assertion is called by UAnimSquence::PreSave(). The assertion is telling us that Transform Curves exist without any source data.

Double check the asset to make sure it is properly configured. If you’re sure everything is properly configured, try force resaving this asset. If the problem persists, remove the asset from your project and try rebuilding.

Cheers,

Jonathan