iOS 11.3 compatibility issue with AR Kit?
I keep getting this error when I try to launch my AR Project on an iPhone X, even though the project worked fine just 2 days ago. Same error appears with a blank AR Project.
LogPlayLevel: ERROR: Command failed (Result:5): /Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject IOS Development -Project="/Users/name/Documents/Unreal Projects/MyProject/MyProject.uproject" "/Users/name/Documents/Unreal Projects/MyProject/MyProject.uproject" -NoUBTMakefiles -remoteini="/Users/name/Documents/Unreal Projects/MyProject" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -nocreatestub -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.04.10-08.40.04.txt'
Anybody else getting this problem? What am I doing wrong?
asked Apr 11 '18 at 06:48 AM in Packaging & Deployment
I have the same problem
answered May 26 '18 at 09:11 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here