AI Movement Not Working

Hey Guys
First Post

So I am having trouble with my enemy AI where they are not moving or chasing the player character at all. They are just performing their running animation on the spot. They dont acknowledge the player at all like they should do.

They were working a few weeks back as I recall However I am now having issues. I have attatched some screenshots of the blueprints

I am not too well versed with blueprinting and my knowledge of them are quite basic at the moment.

Any help much apperciated <3

237056-aicompontents1.jpg

Do you set Nav Mesh Volume to map?

I was gonna ask the same question but he says it worked before. Unless he deleted the navmesh from the level by accident at some point

Actually, another trouble might be that he don’t connect “pawn” in “AI MoveTo”.

Yeah, this may just be it. But i thought the blueprint wouldn’t compile and give an error

huh, AI MoveTo compiles successfuly even if pawn AND target actor don’t connected.