iOS distribution: Wrong iOSminimumVersion (in info.plist)

Hi!

No matter what I do, the UE4 packaging process creates the .ipa file with a wrong info.plist detail = The “Minimum OS version” has no effect on the Project Settings, selected “11” and the distribution file has “9” when compiling.

Meaning; can’t upload my .ipa files including ARkit, as it requires level 11.

https://www.netfreak.net/ue4/loadererror.jpg

https://www.netfreak.net/ue4/dropdown.jpg

https://www.netfreak.net/ue4/settings.jpg

https://www.netfreak.net/ue4/plist.jpg

Apparently I’m not the first one here, but this is checked as “solved”: iOS build - UE4 generates wrong info.plist - Platform & Builds - Unreal Engine Forums

Using UE4.19 (Pre-built, not compiled by me), the latest Xcode and certifications & provision profiles are all OK. The deployment version works fine on iPhone 8 and iPad Pro.

To reproduce:

  1. Create a mobile app
  2. Make sure bundle names etc are properly set
  3. Check ”AR supported” from the project settings
  4. Change required minimum iOS to 11
  5. Build a shipping distribution ipa-file
  6. Use Application Loader
    (from the Xcode, developer tools)
  7. ”9 version doesn’t because arkit blah blah…”

Used remote iOS builds on PC, moved the ipa to the Mac and uploaded using the Application Loader. Works, don’t ask me why :smiley: