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iOS distribution: Wrong iOSminimumVersion (in info.plist)


No matter what I do, the UE4 packaging process creates the .ipa file with a wrong info.plist detail = The "Minimum OS version" has no effect on the Project Settings, selected "11" and the distribution file has "9" when compiling.

Meaning; can't upload my .ipa files including ARkit, as it requires level 11.

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Apparently I'm not the first one here, but this is checked as "solved": https://answers.unrealengine.com/questions/599488/ios-build-ue4-generates-wrong-infoplist.html

Using UE4.19 (Pre-built, not compiled by me), the latest Xcode and certifications & provision profiles are all OK. The deployment version works fine on iPhone 8 and iPad Pro.

Product Version: UE 4.19
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asked Apr 11 '18 at 07:35 AM in Packaging & Deployment

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avatar image Vanheinonen Apr 11 '18 at 08:26 AM

To reproduce:

  1. Create a mobile app

  2. Make sure bundle names etc are properly set

  3. Check ”AR supported” from the project settings

  4. Change required minimum iOS to 11

  5. Build a shipping distribution ipa-file

  6. Use Application Loader (from the Xcode, developer tools)

  7. ”9 version doesn’t because arkit blah blah...”

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1 answer: sort voted first

Used remote iOS builds on PC, moved the ipa to the Mac and uploaded using the Application Loader. Works, don't ask me why :D

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answered Apr 16 '18 at 08:09 PM

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