Hi!
No matter what I do, the UE4 packaging process creates the .ipa file with a wrong info.plist detail = The “Minimum OS version” has no effect on the Project Settings, selected “11” and the distribution file has “9” when compiling.
Meaning; can’t upload my .ipa files including ARkit, as it requires level 11.
https://www.netfreak.net/ue4/loadererror.jpg
https://www.netfreak.net/ue4/dropdown.jpg
https://www.netfreak.net/ue4/settings.jpg
https://www.netfreak.net/ue4/plist.jpg
Apparently I’m not the first one here, but this is checked as “solved”: iOS build - UE4 generates wrong info.plist - Platform & Builds - Unreal Engine Forums
Using UE4.19 (Pre-built, not compiled by me), the latest Xcode and certifications & provision profiles are all OK. The deployment version works fine on iPhone 8 and iPad Pro.