Is it possible to create a level and add the uasset to an already packaged build? This could be useful for updating levels or similar.
You can’t directly add *.umap
files but you can create patch files.
See this : Unreal Engine - Patching
Is it possible to create a level and add the uasset to an already packaged build? This could be useful for updating levels or similar.
You can’t directly add *.umap
files but you can create patch files.
See this : Unreal Engine - Patching