UE 4.19 APEX Destruction. There isnt a second Material for Chunks
Hello there, i have a problem. If i create a destructible mesh, there isn't a second material slot for the broken chunks. I have only the first one.
I tried it with the + symbol for another material. Ok, i can input a second Material now, but it doesn't work on the chunk... you cant see it.
Maybe anybody have an idea whats wrong here? In older Versions this worked fine... but now...
asked Apr 11 '18 at 09:16 AM in Using UE4
Found this looking for the answer myself. The mesh has to be completely closed. https://forums.unrealengine.com/development-discussion/content-creation/28476-destructible-mesh-problem
There are other posts too that explain this. Hope it helps.
answered Jul 06 '18 at 12:27 AM
No one? C'mon folks... Thats nasty shit^^
answered Apr 20 '18 at 01:16 PM
Another, much more performance-saving, way is to apply the Voronoi Fracture algorithm directly in the 3D program. This allows you to divide the mesh first and then optimize the pieces again.
(But be careful to not optimizing mesh before destruction, e.g. by deleting polygons! You need the closed mesh here also)
Then you no longer uses the destructible mesh function of UE4, but instead simply swaps the mesh with the help of a blueprint.
This does not take much longer in the "manufacturing" of the destructed mesh, but you have much more control over the mesh and can optimize it far better for a better performance.
answered Sep 06 '18 at 08:53 AM
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