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How to record Morph Targets in Sequence Recorder?

I have a Skeletal Mesh with Morph Targets, Morph Targets are dynamically driven by an outside source (streamed into engine, and linked to "Set Morph Target" node inside the blueprint). I can see morph targets animations in PIE, and while recording using Sequence Recorder. After recording is finished bone transforms are in the created level sequencer and in animation asset (animation sequence), but morph target animation is not recorded. So the question is, can Sequence Recorder record Morph Target information into animation asset? If so, how it's done? Thanks in advance!

Product Version: UE 4.19
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asked Apr 11 '18 at 11:08 AM in Using UE4

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Simply use a "Modify a Curve" node for each morph target in the Anim Graph of the character's animation blueprint. There's a similar post here: https://forums.unrealengine.com/development-discussion/animation/97359-anyone-succeed-to-use-sequence-recorder-with-morph-targets

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answered Sep 18 '18 at 07:33 AM

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avatar image AyanMiru Sep 20 '18 at 06:09 AM

This is exactly what I've done that day.

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