AI movement

I have my AI setup to move, they can roam, and on sensing/seeing character, they will move towards him, however this all works when testing using the play button, when I launch it however, the AI remain still.

thanks in advance for any advice

p.s I have not used the blackboard, for this I have done it all in blueprint.

What do you mean by launching? What is the difference to play-in-editor?

I believe the AI move to node has a return boolean indicating whether it failed or succeeded. Print string or debug that and see if the node failed. It may fail perhaps because the target actor is not valid?

Without knowing what you mean by launching, I would guess that you started “simulate”. Because when you simulate the there is no game mode and no player character is spawned into the scene.