Editor Crash on close PIE - UWorld::HasBegunPlay() Violation

My editor crashes when I close my PIE instance.

I’ve noticed this happens after some minutes of playing, while playing with 2 Players.

CrashLog:

Access Violation

UE4Editor_Engine!UWorld::HasBegunPlay() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\world.cpp:3807]
UE4Editor_Engine!AActor::RouteEndPlay() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\actor.cpp:1957]
UE4Editor_UnrealEd!UEditorEngine::TeardownPlaySession() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:727]
UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:323]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1929]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:396]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32

Can’t even guess… UWorld is trying to be accessed but it’s already invalid?