Steam Audio doesn't package with project

Hi all,

So I’ve made a game project with the Steam Audio plugin enabled. While it is in the Unreal Engine, the plugin works like a charm but when I play the packaged/exported project, it seems like the plugin is disabled. Can’t seem to find a solution on internet for this

Thanks!

After packaging open the folder with the packaged game inside and make a shortcut of the game executable (whatever you named it) and in that shortcut’s properties add -audiomixer to the end just like you have to do to get steam audio to work in the engine.

ex. “Desktop\Packagedgame\WindowsNoEditor\MyProject.exe” -audiomixer

I just realized this myself so now I’m wondering if there’s a way to package the game without having to add this text. As of right now I don’t know so I hope this helps :slight_smile: