ambient cubemap lighting
i have a nighttime scene and the post process is just perfect.
however i want to add a metallic object into the scene and it just renders black (or so dark you can barely see it) ive found using an ambient cubemap renders it perfectly but washes out the rest of the scene. Can i set the cubemap to only light this one specific object? or attach it in any way inside of a blueprint?
asked Apr 11 '18 at 05:36 PM in Rendering
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