Is hot-reload broken in UE4 (Linux)?
Hi everyone. I have paused using UE4 since 4.17 due to some time issues. Right now I have started to use it again with version 4.19. Unfortunately I have noticed that hot-reload doesn't work anymore with this version. Do I have to reconfigure something or am I missing something else?
I am using Arch Linux and before it worked without any flaws. Right now it is quite annoying that I have to restart the Editor to see my changes in there.
Maybe someone can reproduce the issue.
For building I usually use the terminal with
And in 4.17 after that I saw a message that the project was hot-reloading (I don't remember the exact message anymore). In 4.19 I don't see it anywhere.
Further even when I click on "build" and "compile" in UE4Editor the changes are not reflected. Thus I am forces to restart the editor. I am quite frustrated right now because I cannot find any proper workflow. Any suggestions? Is it a bug? Where can I report it?
asked Apr 11 '18 at 08:14 PM in Using UE4
Just to answer my own question and maybe to help some Linux users. I gave UE4 on Linux another try and have looked more into the Unreal Build Tool and have played around with parameters. You can define a randomly named module as a parameter and then hot reload works fine. Especially the
I have written a bash script
Put the script in one of your executable directories and make it executable with
answered Aug 19 '18 at 02:26 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here