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character mesh stretching

Hi, as you can see on pic1 after import character all is ok, and hair is stretched. but after I import only hair mesh (pic2) and it work. I'm using maya, all meshes have freeze transformation and combined. Only one thing, I made changes in skeleton where was hair mesh, I was add additional joints to the hair joints. But if it is the problem, why when I import hair separate it work?

Product Version: UE 4.18
1.jpg (46.5 kB)
2.jpg (80.2 kB)
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asked Apr 12 '18 at 10:17 AM in Packaging & Deployment

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