Hotkeys for UMG widgets
Its possible to simply assign a hotkey for an UMG widget? Like assign Esc to a Close button, ENTER to OK button, etc. I'm totally tired to handle keyboard separately (on key down, on key char, custom events) for UMG and make sure what is focused or not, what UI/Play mode I'm in and why the actual event doesnt work at all... Cant we have a simple SetHotkey functionality for at least the UMG buttons? Please add this to some future version, as a complex/both mouse and keyboard driven UI is a must have for an architectural application.
asked Apr 12 '18 at 04:22 PM in Using UE4
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