Landscape Material Distance Quality
Hello, i am creating a very large map and because of this my landscape material will tile quite a lot. As far as i can see the quality stays either full or very high which will only take a big hit on performance. Like in games the terrain from far away has a lower resolution or larger tiling in order to lower it's performance usage. I have seen this used in games used on UE4 but i can't figure out how to do it myself and can't find anything on it. Would love some help on how to do this. I am new to this so if it has to be done using blueprints please explain, thank you.
asked Apr 12 '18 at 09:08 PM in Using UE4
You should use world composition with level LODs to swap vista landscapes for static meshes.
answered Apr 12 '18 at 09:42 PM
In the starter content grass/moss materials they have the normal fade to a flat color, you can adapt that to switch between textures with different UV sizes. Here's a simple example using just two levels: https://gyazo.com/558ce197e36de18af4c79b6949c8c980
answered Oct 10 '18 at 08:28 PM
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