Make character fall faster over time

I’m trying to make it so that the longer my character stays in the air, like after a super jump, the faster he will fall toward the ground, basically increasing his fall speed over time. I’ve tried messing with gravity, event ticks, adding negative force, and launching in a negative direction, for hours but no matter what he always falls at the same rate.

The closest I’ve come is one try where I multiplied the gravity every tick. He still fell at the same rate but after a few seconds of falling Hit the ground instantly from a huge height, it went from about 10 seconds of no change to instantly hitting the ground.

I figured it out, apparently, the falling velocity of a character is capped to 4000. I found a workaround using a physics volume.

If you want to change it for the whole project there is a project setting called “Default Terminal Velocity” or as you already figured out you can change it through a physics volume locally.