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Make particle system generate overlap/hit events

I have a particle system using mesh data with the actor collision module. It will register hits on objects I have collision on because I can see it freezes as I've set it up in the particle system. However, none of the events (OnParticleCollide, OnComponentHit, OnBeginOverlap) on the system registers anything when it collides. I've also tried to make overlap events on the object it collides with but it's still not working. What have I missed?

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Product Version: UE 4.19
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asked Apr 12 '18 at 10:59 PM in Blueprint Scripting

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GreasyExcretion
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