Server can open and close doors replicates to client as well, but client cannot open and close door at all.

Hi all, I’ve been working on a multiplayer game that works with steam and needed to add interact-able doors.
I am using sequencer to animate my doors and in the level blueprint I made it so when component overlaps or end overlaps the player can press E to open and close the door. The server player can open and close the door and client can also see that and walk through the entrance, however the client cannot open or close the door at all. I am also using UE4 4.19.1
This is what I have in my level blueprint:

Does anyone know a fix for this? Thank you