Nativized Project fails to package for Android if a blueprint has a variable that sets itself on construct

So, it seems keep getting blueprint nativization fails, and tracked it down to this same problem this guy is having.

The accepted answer on that thread was a staff confirming that there’s a bug with the blueprint nativisation and logged this bug report.

However, it’s been marked as Won’t Fix.

Anyone have any idea how to go around this bug?

Thanks

If you mean that perticaler case you linked, move the code to BeginPlay event if that possible, make euivlent in C++, or disable nativisation as it is not 100% compatible with all use cases.