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Crash:The server is running,physx crash

Generating report for minidump

Application version 4.19.0.0 ... built from changelist 0

OS version Linux 3.10.0-327.el7.x86_64 (network name: localhost.localdomain) Running 6 x86_64 processors (12 logical cores) Exception was "SIGSEGV: invalid attempt to read memory at address 0x0000000000000000"

/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Core\Private\Linux/LinuxPlatformStackWalk.cpp:1038] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Core\Private\GenericPlatform/GenericPlatformStackWalk.cpp:171] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FLinuxCrashContext::CaptureStackTrace() + some bytes [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h:332] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!CommonLinuxCrashHandler(FGenericCrashContext const&) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Linux\LinuxCommonStartup\Private/LinuxCommonStartup.cpp:37] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!PlatformCrashHandler(int, siginfo_t*, void*) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Core\Private\Linux/LinuxPlatformCrashContext.cpp:521] Unknown!/lib64/libpthread.so.0(+0xf370) [0x7f6809683370] + some bytes Unknown!/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping() [0x71b2fd1] + some bytes Unknown!physx::Gu::contactBoxConvex(physx::Gu::GeometryUnion const&, physx::Gu::GeometryUnion const&, physx::PxTransform const&, physx::PxTransform const&, physx::Gu::NarrowPhaseParams const&, physx::Gu::Cache&, physx::Gu::ContactBuffer&, physx::Cm::RenderOutput*) + some bytes Unknown!physx::PxcCacheLocalContacts(physx::PxcNpThreadContext&, physx::Gu::Cache&, physx::PxTransform const&, physx::PxTransform const&, bool ()(physx::Gu::GeometryUnion const&, physx::Gu::GeometryUnion const&, physx::PxTransform const&, physx::PxTransform const&, physx::Gu::NarrowPhaseParams const&, physx::Gu::Cache&, physx::Gu::ContactBuffer&, physx::Cm::RenderOutput), physx::Gu::GeometryUnion const&, physx::Gu::GeometryUnion const&) + some bytes Unknown!physx::PxcDiscreteNarrowPhase(physx::PxcNpThreadContext&, physx::PxcNpWorkUnit const&, physx::Gu::Cache&, physx::PxsContactManagerOutput&) + some bytes Unknown!void PxsCMDiscreteUpdateTask::processCms<&(physx::PxcDiscreteNarrowPhase(physx::PxcNpThreadContext&, physx::PxcNpWorkUnit const&, physx::Gu::Cache&, physx::PxsContactManagerOutput&))>(physx::PxcNpThreadContext*) + some bytes Unknown!PxsCMDiscreteUpdateTask::runInternal() + some bytes Unknown!physx::Cm::Task::run() + some bytes /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FPhysXCPUDispatcherSingleThread::submitTask(physx::PxBaseTask&) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysScene.cpp:389] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!physx::PxTaskMgr::dispatchTask(unsigned int, bool) + some bytes [D:/Build/++UE4+Release-4.19+PhysX_Compile/Sync/Engine/Source/ThirdParty/PhysX3/PxShared/src/task/src/TaskManager.cpp:663] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!physx::PxTaskMgr::startSimulation() + some bytes [D:/Build/++UE4+Release-4.19+PhysX_Compile/Sync/Engine/Source/ThirdParty/PhysX3/PxShared/src/task/src/TaskManager.cpp:364] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FPhysScene::TickPhysScene(unsigned int, TRefCountPtr&) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysScene.cpp:1099] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FPhysScene::StartFrame() + some bytes [Runtime/Core/Public\Containers/Array.h:291] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Engine\Private/TickTaskManager.cpp:273] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) + some bytes [Runtime/Core/Public\Async/TaskGraphInterfaces.h:834] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FNamedTaskThread::ProcessTasksUntilQuit(int) + some bytes [Runtime/Core/Public\Async/TaskGraphInterfaces.h:0] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Core\Private\Async/TaskGraph.cpp:1304] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Engine\Private/TickTaskManager.cpp:395] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FTickTaskManager::RunTickGroup(ETickingGroup, bool) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Engine\Private/TickTaskManager.cpp:1449] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!UWorld::Tick(ELevelTick, float) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Engine\Private/LevelTick.cpp:770] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!UGameEngine::Tick(float, bool) + some bytes [Runtime/Engine/Classes\Engine/Engine.h:375] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FEngineLoop::Tick() + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Launch\Private/LaunchEngineLoop.cpp:3351] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!GuardedMain(wchar_t const*) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Launch\Private/Launch.cpp:62] /home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!CommonLinuxMain(int, char*, int ()(wchar_t const*)) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Linux\LinuxCommonStartup\Private/LinuxCommonStartup.cpp:236] Unknown!/lib64/libc.so.6(__libc_start_main+0xf5) [0x7f68081d2b35] + some bytes Unknown!/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping() [0x3836029] + some bytes

0 loaded modules

Report end!

Product Version: UE 4.19
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asked Apr 13 '18 at 02:55 AM in Using UE4

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cyx
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