Pointlights have problem with axies and shadow. 4.19.1
Pointlight have really big problem. When I use Source length 50-200-300-500 units, rotate by Y, or X - bake lights always wrong.
To reproduce that bug: 1. Create empty level. 2. Create flat surface. 3. Create pointlight close to surface - set static + set source lenght over 200. 4.1. New rotate (from start position) lamp along X to 90 degrees. Bake. 4.2. New rotate (from start position) lamp along Y to 90 degrees. Bake.
In 4.1 we will get strange point of shadow on surface. In 4.2 we will get wrong bake light axis.
Please, help me. We are small team in 6 members. And in all projects we all have that problem +//-(
I Found problem UE-56344 But there is no information about spot of shadow, if we rotate lamp only along Y.
I have the same problem. any update on this?
answered Apr 13 '18 at 10:34 PM
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