Sound issue

I have stumbled upon a sound issue that I have not come across before.
When I fire my weapon, the sound is loud and vibrant towards the middle of the map, however, the further I get to the edge of the map the sound becomes quieter, until I hit the edge and there is no sound at all.

it is because you probably spawn the sound at 0,0,0 world coordinates instead of your weapon muzzle.

use SpawnSoundAttached to your weapon, or SpawnSoundAtLocation with your weapon as the location source.

don’t forget to feed in the right location, and if you already do, check that this location is valid. for example if you try to GetSocketLocaiton(“muzzle”), while your mesh socket name is “Muzzle” (notice the capital letter), it will not find the socket and return 0,0,0 instead.