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How can I make a server sided cooldown/fire rate?

I have been looking for a way to limit the fire rate. The best example I could find was just limiting the speed that you could press a button (Client sided). It needs to be server sided.

Client Sided: https://answers.unrealengine.com/storage/attachments/5058-screenshot%202014-04-28%2014.59.06.png

My fire code:

alt text

Product Version: Not Selected
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firecode.png (340.3 kB)
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asked Aug 01 '14 at 08:36 PM in Blueprint Scripting

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beezdul
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Figured it out. It was just adding the delay code into the authority check.

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answered Aug 01 '14 at 09:49 PM

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beezdul
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