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Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Trying to upload AR App to Apple's App Store but Unreal is forcing the minimum iOS version supported back to 9.


We are almost there! All settings have been prepared for iOS 11 AR Kit and the package successfully finishes. We upload to the App Store only to be told:

This bundle is invalid - The key UIRequiredDeviceCapabilities contains value 'arkit' which is incompatible with the MinimumOSVersion value of '9.0'.

Within project settings AND the defaultengine.ini file, minimum iOS version is set to 11. But after package, I unzip a copied .ipa file to and see that within the info.plist file it is indeed set to 9. Is Unreal switching it back or not changing it at all?

Any thoughts on this?

Much appreciated.

Product Version: UE 4.19
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asked Apr 13 '18 at 01:57 PM in Packaging & Deployment

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avatar image Matthew J Apr 23 '18 at 06:48 PM

Hello KL_Leip,

Are you still experiencing this issue? I tried reproducing this with a simple setup and I'm not seeing the same issue. I'll list my steps so you can try them and see if you have the same problem.

  1. Create a new project based on the Handheld AR template

  2. Set Minimum iOS version to 11

  3. Since Support AR is already enabled from the template, package the project for iOS

  4. Once the packaging completes, unzip the ipa

  5. Open the plist At this point, MinimumOSVersion is still set to 11.0.

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