Trying to upload AR App to Apple's App Store but Unreal is forcing the minimum iOS version supported back to 9.
We are almost there! All settings have been prepared for iOS 11 AR Kit and the package successfully finishes. We upload to the App Store only to be told:
Within project settings AND the defaultengine.ini file, minimum iOS version is set to 11. But after package, I unzip a copied .ipa file to and see that within the info.plist file it is indeed set to 9. Is Unreal switching it back or not changing it at all?
Any thoughts on this?
asked Apr 13 '18 at 01:57 PM in Packaging & Deployment
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