Hi, first time asking a question so please go easy on me! I usually can find the answers I need already on here but this time I’m stumped.
I’m trying to access scene depth in a post process material effect and I need to do it in a Custom node with a while loop.
If I were accessing a texture I’d march through with a Tex.SampleGrad(TexSampler, UV + offset, dx, dy) but is there a way to march through scene depth? It seems like the depth information is available based on other nodes (DepthFade, etc) but is there a way to grab the scene depth in a Custom node?
Hopefully this makes sense and I didn’t use too many terms incorrectly.
Thanks for any help! Hopefully I didn’t just miss a question that already addresses this.