Using an BP character actor as the spawn character?

Hiya, this most likely may be a newbie question, however, I’ve been trying to solve it for awhile now and I just can’t work out how to do it.

I deleted the default player start and actor that comes with the third person game (when opening a new game and creating a third person game).

It should look like that.

However, when I place my character blueprint (above) and press play it spawns a new character and leaves the actor I WANT to spawn as there. For example…

This has been bugging me for a long time as when I do events etc, I can’t trigger the actor in the field with say light switches because a new one spawns.
If anyone has a solution to my issue, please, I beg help. As I have a deadline coming up and I really can’t spend any longer on what I think can be an easy solution and shouldn’t be a problem. If anyone has any questions, feel free to ask.

Hi,

  1. Check if you have any player start in the level
  2. Check your Game modes, Game instances etc to make sure you don’t spawn the player through code.
  3. Check your level blueprint to see if you spawn it from there.
  4. You can also make use of Blueprint debugger in the Edit-> developer tools

However what I don’t understand is, you can save your character and delete it from the map hierarchy. It will spawn the player in the game anyway. On a quick fix, spawn character through level blueprint. On an ideal fix, make sure you understand how Game modes and game states work. Use that and spawn player when the state is set to play etc.

to use the character that you placed in the scene, you just need to select the character and go into the details panel and search for auto posses and set it to player 0.

also if you want to change the default pawn without having to place a character in the world you just need to go into your game mode and set the default pawn to the one that you want, this can also be done in the project preferences i believe in the maps and modes section.