Is there any reason to use UMG for a pure C++ UI implementation instead of using Slate directly?
Do I understand correctly that UMG is just a Blueprint-focused wrapper over Slate, and it may be easier to go with straight Slate if I am much more comfortable using C++ than Blueprints?
asked Apr 13 '18 at 06:05 PM in C++ Programming
The only reason to use UMG instead of slate is that UMG allows in editor Edit. If you can use slate - then it would be a better choice performance wise. Also UMG is limited and very annoying :-)
answered Apr 13 '18 at 07:57 PM
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