Memory leak in version 4.19.1!

Dear developers, I am seeing a memory leak after upgrading to version 4.19.1.
I just load another level through “OpenLevel” (Absolute=true) and there is a strong loading of RAM. In version 4.19.0 I didn’t see it.
P.S. before there was a crash in which there was a mention of malloc. I hope it helps somehow.

I’m having the same problem memory is always increasing but is never de-allocated it got up to 24 Giga Bytes then I had to close the editor with the Task Manager Simply leaving the editor open causes it to eat up memory.

Same here. 4.19.2 , after using 10 min., memory from 3/4 gb ram usage to 8 or more

Same. A lot of “out of memory” crash on lastest version. Even when working on a really small level (<100 meshes with 512*512 textures.)
Now the worst part is that this lead to a crash, making you lose what you were doing, instead of a warning or stopping to load data (don’t know which one) into RAM before it’s too late.

I am having the same problem with 4.19.2. The memory usage keeps increasing until it hits like 98% and since I have 32 gigs of RAM that is a lot of memory usage. Also when I shut it down it takes like 10 minutes to shut down and then UE4Editor.exe continues to run for about another 10 minutes making my computer completely unusable for like 20 minutes with shutdown and running in background. It really makes any type of development impossible when you have to shut UE4 down every 20 minutes and then it takes 20 minutes to shut down. The only thing that speeds up the process is a force restart, but then I’m back in the same situation.

Was anyone able to solve this in 4.19?
Was it resolved for you when updating to a newer version?