I tried to do it like this:
But instead of attaching the bone at index 6 like I specified, it instead attaches the root bone of the ragdoll to the hit component.
Why is that? How can I get it to use bone 6?
I tried to do it like this:
But instead of attaching the bone at index 6 like I specified, it instead attaches the root bone of the ragdoll to the hit component.
Why is that? How can I get it to use bone 6?
I’ve found many similar questions to this, but none have been solved. There’s gotta be a way!