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Can walk inside a vr environment with only using mobile's gyroscope?I noticed only rotation is possible.

Hi all, I've been creating a vr environment with machinery and then exporting them to a mobile application(to be used in the HMD) but i noticed only rotation from a "player start" position is happening.When i walk around,the character pawn does not move..Can't the mobile asses the accelormeter and make the character pawn walk in(VR) whatever way im walking with "HMD" on real life. I only have a thumb joystick as an external control,IF i have to set up blue print to achieve what im trying to get.how should i approach blueprint..I'm very doubtful whether the thumb joystick can be programmed(in blueprint) to make me feel move in VR space.

Thanks in advance,


Product Version: UE 4.18
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asked Apr 16 '18 at 03:13 AM in VR

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