How to change BP actor name to the static mesh in it?
Hi there, I am working on an open world game which includes a lot of buildings. All the building in my game is contained in a BP which adds functionality to buildings. as there are loads of buildings in the game (which means a lot of BP), i am looking for a way to rename the BP actor in world outliner to the Building which is present in that BP actor. i tried connecting some nodes which were related to changing asset name (like "make asset rename data") but wasn't able get it work. need help from someone who knows how to do it.
asked Apr 14 '18 at 02:24 PM in Using UE4
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