Multiplayer server spawn at 0,0,0 location
When I host a game and get to the lobby the server spawn at 0,0,0 location and clients spawn at the right location where I put the spawn actor, When I travel to a new map the server also spawn at 0,0,0 location and clients to respective location... Also when the server kill someone and the player respawn, the server return to 0,0,0 location. BTW my function of respawn have a condition to respawn only the character who die.
asked Apr 14 '18 at 03:16 PM in Blueprint Scripting
On spawn actor from class: Set the default collision handle to always spawn try to adjust, set the instigator to the controller you're respawning, set the OWNER for the actor to the controller you're spawning. And that should be it. make sure the controller you're taking is valid. if its on the server its most likely not the player controller 0 but a player controller you saved in an array of controller on game mode "post login" event ;)
If that helps remember to give rep :)
answered Apr 14 '18 at 05:46 PM
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