Blueprint; trying to affect a camera setting in a blueprint.

So I am working on a class blueprint, where the camera is in the components, all I need to do it have the camera setting “Use Controller View Rotation” to be turned on when a key is pressed, and off when released. I understand the event for the keypress, I can’t figure out how to access that setting for the camera in blueprints, any help would be greatly appreciated. Thanks So much!

Aaron -Antisocial Games

11720-cam_viewrotation.jpg

Drag from your camera variable and then type view rotation and you’ll get those Set nodes. The one with a filled tick box means enabled, the other one is off.

That is perfect thank you so much!!!