Hi, i have strange issue then spawning GPU particles via C++
here you are.
UVFlipSizeOffset == 0.5f
BaseSize == 1.5f
On the line 4114 NewParticle.Size == {7.49f, 7.49f}
But on 4116 after summarize with UVFlipSizeOffset NewParticle.Size drop to {0.5; 0.5}
Particles spawn via ForceSpawn function.
Any suggestions ?