Help with ForceSpawn GPU particles

Hi, i have strange issue then spawning GPU particles via C++

here you are.

UVFlipSizeOffset == 0.5f

BaseSize == 1.5f

On the line 4114 NewParticle.Size == {7.49f, 7.49f}

But on 4116 after summarize with UVFlipSizeOffset NewParticle.Size drop to {0.5; 0.5}

Particles spawn via ForceSpawn function.

Any suggestions ?

newer mind. Find better way to doing that.