Light flickering on animated blueprint

Having a problem with lighting I think, I’ve been trying to fix it for awhile now to no avail
Here is the problem:


I’ve adjusted the bounds settings, as well as going through and making meshes/ light source moveable/stationary/static.

I’m kinda stuck, hopefully its something simple I’m overlooking.

Found the solution to my problem, the door is a blueprint which is nested in another blueprint. I was adjusting the door bounds in the main blueprint and not the door blue print. After adjusting the door blueprint bounds and setting “consider all bodies for bounds” the flickering went away.