How to make Curve from interpcurve struct and other way around ?
I recently found out you can set a timeline's track curve to a curve asset dynamicaly, pretty powerfull..
Now i also find the 'Make InterpCurve Float/Vector/etc ' nodes... Where are these used ?
Is there a way to create a curve with this at runtime ?
I see you can add points and tangents to this... one is a curve object, the other a interp curve struct... any way to create one from the other?
Is this possible ?
asked Apr 15 '18 at 03:11 PM in Blueprint Scripting
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