HELP! UE4 4.18 won't render decals opaque
Someone please help me asap! I am in the middle of a project, nearly finished, and for some reason UE4 4.18.3 will not render decals opaque. Yes they work translucent but it looks rubbish. I am trying to do blood stains but i want them opaque like I used to be able to in previous versions.
I have all the settings setup in rendering such as Dbuffer and Zpass etc but none of it works. I keep getting this "SM5: Defered decal must use transparency, better for performance". I have tried literally everything and can't get 4.18 to use opaque decals.
I am not sure why you changed this but its the same in 4.19. The engine will not let me render nice looking opaque decals, no matter how many times i change the settings. I really hope someone can help me with this. When I change to opaque, the material disappears in the preview, this never happened before 4.18 that I recall. Thanks! Adam
asked Apr 15 '18 at 08:16 PM in Rendering
You could just multiply the opacity in your material until it looks good (multiply by some amount and subtract a bit until you get a nice transition, saturate if you get visual errors without it), or change the opacity in your texture to something more harsh.
answered Apr 15 '18 at 09:43 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here