AI Move To Player not working (Enemy Stands Still)

I’m currently following the Unreal Engine tutorial on the twin stick shooter game and I have followed the AI setup exactly however the AI will not follow me and will just stand still the entire time. I have run out of ideas and would appreciate any help. I’ve posted my setup showing that everything seems to be in place but nothing happens.

Link to the part of the tutorial I am following: - YouTube

try setting pawn to self (drag off and search self. it will say get reference to self) and also instead of using get player controller use get player character. also do you have a nav mesh bounds in your level?

just a wild guess, maybe the TrackPlayer should be at the Function name.