Some part of my Blueprint only works in editor playmodes, but not in a Cooked version of my game

Hi, So everything works perfectly in Editor PlayModes (New Editor Window, Standalone Game, etc.) but when i cooked it, something wont work in these parts, Please help!

This is on an OnOverlap Event, and I test where if the other actor is (AIKapre, MyAIPatrol1,etc.)
Im not really sure if its in this part but here is the parts before the image above:

THE BLUEPRINT WORKS UP TO THE “Set (Is Getting Hit)” Node. Please help!!!