Trying to play 2 different Animations in Blueprints?
Im having trouble, I want to play an idle animation when a player is not moving and a running animation when he is. I can go from idle to running animation but I cant go vice versa (running to idle animation).
Here is my event graph:
And here is my transition:
I also have another transition which is the same format but opposite variables. When I set doIdleAnim to true, I want to set doRunningAnim to false and vice versa, I dont know how to do this with Unreal Engine Blueprints and i tried and failed. I would appreciate some help, thanks - Jacob.
Have you thought about setting up Blendspaces and then using the StateMachine on the Anim blueprint to handle the transitions?
answered Aug 02 '14 at 04:09 AM
Thanks so much to mikepurvis, I complicated the blueprint with too many booleans. I used blend space and a float value for movement speed to determine which animation to play. It works perfectly thanks!
answered Aug 02 '14 at 06:44 PM
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