Im having trouble, I want to play an idle animation when a player is not moving and a running animation when he is. I can go from idle to running animation but I cant go vice versa (running to idle animation).
Here is my event graph:
And here is my transition:
I also have another transition which is the same format but opposite variables. When I set doIdleAnim to true, I want to set doRunningAnim to false and vice versa, I dont know how to do this with Unreal Engine Blueprints and i tried and failed. I would appreciate some help, thanks - Jacob.