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Trying to play 2 different Animations in Blueprints?

Im having trouble, I want to play an idle animation when a player is not moving and a running animation when he is. I can go from idle to running animation but I cant go vice versa (running to idle animation).

Here is my event graph: alt text

And here is my transition: alt text

I also have another transition which is the same format but opposite variables. When I set doIdleAnim to true, I want to set doRunningAnim to false and vice versa, I dont know how to do this with Unreal Engine Blueprints and i tried and failed. I would appreciate some help, thanks - Jacob.

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asked Aug 02 '14 at 01:50 AM in Blueprint Scripting

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JakeOfSpades
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2 answers: sort voted first

Have you thought about setting up Blendspaces and then using the StateMachine on the Anim blueprint to handle the transitions?

https://docs.unrealengine.com/latest/INT/Engine/Animation/Blendspaces/index.html\

https://docs.unrealengine.com/latest/INT/Engine/Animation/StateMachines/index.html

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answered Aug 02 '14 at 04:09 AM

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mikepurvis
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Thanks so much to mikepurvis, I complicated the blueprint with too many booleans. I used blend space and a float value for movement speed to determine which animation to play. It works perfectly thanks!

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answered Aug 02 '14 at 06:44 PM

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JakeOfSpades
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