Door open/close blueprint gets stuck in loop.
I have a door blueprint nested in another blueprint for rooms, the doors are activate on button press and the doors are lining a corridor. When I go down the corridor opening all the doors sometimes a door starts a open/close loop (which none of my animations are set to loop). I have a theory, I have an “and” condition of if button press and if time remaining is .1, than the graph can enter the next transition. I think I’m hitting the next door within that .1 time frame and it’s some how causing the previous door to activate again throwing it into a loop.
I’ll post pictures of my graphs if need, but not near a computer right now.
asked Apr 16 '18 at 10:31 AM in Blueprint Scripting
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