Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Stationary Light - static object shadow not correct

If I use a static directional light, the static objects render shadows perfectly as I'd expect.

alt text

If I render the exact same light, but as a stationary light, it renders like this. I'm aware of terrain static lighting resolution, but if I make that even 3, my build times take 10 minutes and use 2 gigs of space on my HD... (but it DOES help the shadow)

Funny enough, if I change it to a dynamic light, I get good lighting. Why does it not just use the same algorithm for static objects? Dynamic objects have their shadows perfectly rendered.

I'm also using a sky light. Is there any order of lighting precedence I need to worry about or something?

alt text

edit : Dynamic lighting seems fine on PC and mobile doesn't support anything but static anyway so I'm working around this for now, but I'd love to hear a real solution.

Product Version: Not Selected
capture.png (398.9 kB)
capture2.png (454.6 kB)
more ▼

asked Aug 02 '14 at 01:33 AM in Rendering

avatar image

16 2 5 9

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi Ros,

The reason you're seeing the rougher shadows for Stationary lighting is because this is sort of a hybrid between static lights and dynamic lighting. I'll try to explain below how to properly get you setup with this to get you started with shadows and performance! :)

As you pictured above this is static lighting as it bakes and it has the soft edges looking more natural. In the images that follow I'll give you some settings that will get you close to this with the stationary light.

alt text

Since Stationary is a hybrid between dynamic and static lighting there are two things going on here. It needs to build lighting so that it has a base shadow that is baked into a lightmap. This is a rough image that needs to be tweaked. You can adjust the landscapes lightmap resolution so that it has crisper shadows baked into it. To get the softer edges we'll need to adjust the lightmass importance volume settings in the details panel. You can find the details panel and what needs to be adjusted in this image. Adjusting anywhere from 2-4 will give you much softer edges on your shadows.

alt text

Continued more in next post...

more ▼

answered Aug 05 '14 at 09:16 PM

avatar image

Tim Hobson ♦♦ STAFF
48.8k 888 103 879

avatar image Tim Hobson ♦♦ STAFF Aug 05 '14 at 09:22 PM


As you can see from tweaking the settings you can generate much softer edge shadows for our baked stationary lighting.

alt text

The next thing you will want to do is adjust the settings in the directional light so that the dynamic lighting is being used. Currently it is not which is giving the rough looking shadows.

By going to the details panel and adjusting the "Dynamic Shadow Distance StationaryLight" setting from 0 to 20000 this now allows dynamic lighting within a specified distance. Using something like 2500 (which is what I used in the following image) you can see that the shadows are being generated dynamically. If you move the camera further away you'll see that it transitions to the baked static shadows. Since these shadows are not meant to be seen up close depending on how far your shadow distance is set you'll now have shadows at further distances that are not a performance hit.

alt text

I hope this helps explain stationary lighting a little bit more clearly and how to properly set it up.

If you have any further questions regarding it please feel free to ask!


(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question