My Textures Brighten When Added to Material Editor
A bit of an odd problem here. Using 1.9.1 for the first time (I don't usually use versions this up to date due to bugs like this) But my textures go an odd bright colour when added to the material editor.
The textures are bitmaps exported out of Substance Designer. This is the first time I have used Designer to create textures and add them to Ue4.
I have a LOT of textures from designer and they all suffer this problem. There is a lot to go back and change, so I am hoping this is just a simple in-engine setting.
Normal Maps also seem to be affected, it is unclear with the other maps.
Any clues? Is this a version bug? Or has it been around for a while, if so, how would I go about fixing this?
Saving as .png might have had some compression which would cause this when the engine re-compresses it. So yes, try uncompressed .TGA and let's see if it fixes this.
answered Apr 23 '18 at 04:56 PM
Are you importing these via the Substance plugin? If not, one thing you can check is that your texture maps are using the correct compression and sRGB settings. Just double-click any texture asset and check here:
Normally you should have: - Diffuse/Albedo/Color textures set to Default compression and sRGB enabled. - Channel-packed textures set to Masks compression and sRGB disabled. - Normal maps set to DXT5 and sRGB disabled.
answered Apr 18 '18 at 09:01 PM
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