Is it possible to change LOD based on scale via blueprint?

Was wondering if it’s possible to force which lod is the top lod based on the scale of a mesh.
For example I have a rock that I would like lodO to be used when it’s at %100 scale but if it goes lower than %50 lod1 should be the top, lod2 if under %25 etc. All while the normal distance lodding is running.
Is this possible using blueprint?

Also, would this work with the foliage tool?

Ahh I see, that’s great news, thanks for the info.

Now we just need lods to work per instance in the foliage tool and all will be perfect.

Actually UE4 LOD’s are not based on distance but screen space. So they automatically LOD based on how much screenspace the model takes up. Scaling it up and down will swap LODs already.