Audio localization issue
Hello guys/girls! We are having problems with audio localization in our game.
The pipeline we follow is creating dialogue waves in an arbitrary folder, reference spanish wav files in those dialogues, then we right click on the dialogues and select asset localization and select the culture we want to localize it for. Then we go to the dialogue file in that culture and make it use a wav file of the language for that culture, instead of the one it was using.
The problem we get is dialogues are mixed and mingled. When we change the game culture, some dialogues are translated, and others are not.
Could someone give some tips with this? What would be the exact pipeline to follow in the localization dashboard? Our audios are already translated. We just need the implementation in-game.
Thank you so much in advance.
asked Apr 16 '18 at 03:09 PM in Using UE4
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