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Attaching a global trigger to a material.

I am currently implementing FMOD footsteps into UE4 based on the material the player is travelling across.

I have got the system working so that when the player enters a box trigger, wet footsteps will play. However, there is a lot of winding river sections to the map I am working on and so implementing triggers across all of these winding rivers seems like an unnecessary task.

Is there a way to apply a trigger so that when a player is stood on the water material (which is duplicated around all of the river sections), this triggers he variable which is used to begin water footsteps.

Product Version: UE 4.18
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asked Apr 16 '18 at 03:57 PM in Using UE4

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frasercj12
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answered Apr 16 '18 at 05:26 PM

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redbox
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