UI Widget appears with faded color
I have a blueprint with a widget component, which is using a Widget Class of my own making. The widget looks correctly-colored in the editor, but has odd, faded colors (yet fully-opaque) at runtime.
My widget has a canvas with some images on it. In an attempt to go overkill…
The images are white with alpha, and in the editor they are, predictably and desirably, bright red. However, at runtime the widgets shown by my blueprint are massively faded: RGB(0.59, 0.47, 0.47, 1)
The Material for the Widget component is currently set to
Anyone have any guesses as to what setting I'm missing?
asked Apr 16 '18 at 04:39 PM in Using UE4
Found it: the root Canvas panel was set to "Enabled: false", which was causing it to procedurally alter the appearance of all attached widgets.
answered Apr 16 '18 at 08:42 PM
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