I see no difference whether i set it to true or false.
I was expecting that when set to true, the text would be hidden/replaced with stars but that doesn’t seem to be the case.
Am i missing something ?
Thanks
Cedric
I see no difference whether i set it to true or false.
I was expecting that when set to true, the text would be hidden/replaced with stars but that doesn’t seem to be the case.
Am i missing something ?
Thanks
Cedric
Some precisions:
It works when set in the widget blueprint, or in the widget Initialize() function.
But it doesn’t work when called in a regular function.
I’d like to give to players the possibility to display/hide the password, so i need to be able to change this value at runtime, which doesn’t seem to work. Is that the expected behavior or should i open a bug report ?
Thanks
Cedric
Hey,
You can do the following, it should repro:
create a c++ project
create a class inheriting from UUserWidget
In this class, create a function containing:
UEditableTextBox* EditableTextBox_ServerPassword = (UEditableTextBox*)(WidgetTree->FindWidget(FName(TEXT(“EditableTextBox_ServerPassword”))));
EditableTextBox_ServerPassword->IsPassword = true;
in editor, create a widget BP inheriting from your c++ class and put in it an editable textbox named EditableTextBox_ServerPassword
call the function in runtime, then write in the textbox: the letters are still visible.
It should work during runtime. Could you please attach a repro case?
FYI: i tried to setup the same thing in BP only but the EditableTextBox is seen as a “Text Box Object Reference” and won’t plug in the SetIsPassword node, which only accpets “Editable Text Object Reference”.
There seems to be a confusion between both classes when creating them in a BP.
I was able to reproduce your issue and have submitted the necessary code changes to Epic for review, see https://github.com/EpicGames/UnrealEngine/pull/4664 . UEditableTextBox
is supposed to have a SetIsPassword
function that properly passes through the boolean to the Slate widget, accessing it directly as in the example doesn’t do that. I hope that helps. Cheers,
Thanks a lot !