I cannot get an emissive texture map to cast light. Pulling hair out.
Hey there. So I'm brand new to UE4, so let's keep that in mind. I might be missing something very simple, but I've tried to eliminate everything I've found online already about the issue I'm experiencing.
Anyone have any ideas at all? I've tried in a blueprint project, and in a blank one. No difference. I've just done a full emissive material on an object as a whole, and it works as expected (glows and casts light). But as part of a texture map, I just can't get it to work.
Haaaaaalp. Thanks in advance.
asked Apr 16 '18 at 04:42 PM in Using UE4
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